Eye of Illusion
Spell Quick

Eye of Illusion

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If you control an Illusion or Spellcaster monster: Activate 1 of these effects; ● Your Illusion and Spellcaster monsters cannot be destroyed by battle this turn. ● During your opponent's turn: Target 1 face-up monster your opponent controls; take control of it until the End Phase. ● When an opponent's monster declares an attack: Target 1 face-up monster your opponent controls, except the attacking monster; change the attack target to it and perform damage calculation.




 
 
AI Power Analysis
Removal / NegationConfidence: MediumEvaluated Oct 9, 2026
60± 8/ 100
Power Score
Intrinsic 60
Deck 61

Eye of Illusion — Power Evaluation

Final Score: 60 ± 8 · Confidence: Medium

  • Intrinsic: 60 · Deck: 61 · Meta: provisional
  • Primary role: Removal / Negation · Secondary: Utility

Why it scores here

Eye of Illusion is a conditional Quick-Play that converts a live Illusion or Spellcaster into interaction: it steals an opponent's face-up monster for the turn, or redirects an attack onto one. Its power comes from the flexible, hard-to-play-around effect package, not from its ATK or body, which it does not have. The card is conditional on an Illusion or Spellcaster being on the field, and that condition caps accessibility, so it scores as a solid utility spell rather than a top-tier staple.

Axis scores

Axis Score Evidence
Accessibility 70 Runs in 169 of 400 decks with a 3-copy distribution across 47 archetypes, but the activation condition needs an Illusion or Spellcaster on the field (decks_evidence, text; observed).
Combo & Conversion 45 No combo boards are recorded, so conversion is inferred from text alone: a steal or attack redirect swings one monster, not a full board (inferred).
Resource Economy 55 A one-for-one spell that trades itself for a monster swing; no searches, recursion or refuel are described (verified from text, inferred balance).
Effect & Interaction 70 Offers a steal during the opponent's turn and a counter-redirect on attacks, both targeting a face-up monster, which is strong and flexible when the condition is met (verified from text).
Material Utility 5 A Quick-Play Spell, so it cannot be used as material and never contributes a body to a summon (verified from card type).
Resilience & Flexibility 40 Being a spell it can be negated by common responses, and it depends on a second card on the field; the decks show repeated use alongside Ash Blossom & Joyous Spring, which implies it is commonly played around (observed).
Deck-Building Efficiency 80 Three copies are normal and it has no garnet or self-lock restriction, though its condition limits the lines where it is live (decks_evidence, observed; text, verified).

Calculation

Weight profile: 0.7 Removal / Negation + 0.3 Utility (no clear secondary role beyond default). Intrinsic ≈ 60, Deck ≈ 61, Meta = provisional. Modifiers: Conditional activation restriction (-2). Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Flexible steal during the opponent's turn and attack redirect in one card, both hard to play around
  • Runs in 47 archetypes at 3 copies with no garnet or self-lock cost
  • Strong partners in the sample (Ash Blossom & Joyous Spring 81%, Called by the Grave 75%) show it fits live decks

Weaknesses

  • Conditional on an Illusion or Spellcaster on the field, which can be unavailable in some hands
  • A Spell that can be negated, so it is not a clean answer to a committed opponent
  • No combo evidence, so its board conversion is inferred from text alone

Counters / choke points

  • Spell negation and hand traps that respond to Quick-Play activations
  • Removing or banishing the Illusion or Spellcaster that the condition requires

Best use

Interaction spell for an Illusion or Spellcaster-based deck: steal or redirect on the opponent's turn. Decks: Phantom Beast (Chimera), Relinquished, Branded, Diabellstar, White Forest. Suggested copies: 3.

Evidence & gaps

  • Verified: Quick-Play Spell with three effect modes: battle protection, opponent-turn control steal, and attack redirect (card text); Activation requires an Illusion or Spellcaster monster to be controlled (card text); Available in TCG, OCG and MasterDuel formats (card formats)
  • Observed: Present in 169 of 400 recent decks, with 3 copies in 169 of them (decks_evidence); Spread across 47 archetypes, with 95.2% of decks on MasterDuel gameplay (decks_evidence); Frequently paired with Ash Blossom & Joyous Spring (81%) and Called by the Grave (75%) (decks_evidence)
  • Inferred: Control steal and attack redirect swing one monster each, so board conversion is limited without combo evidence; Negation by common spell responses is the main way the card is stopped (text-based inference)
  • Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only











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